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About libGLOOP:
What it was
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This project started when Brian Sharp wrote an article about implicit
surfaces for Game Developer Magazine. Accompanying the article was a fun
demo; it was very well written and a lot of fun to play with.
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Why libGLOOP exists
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libGLOOP is my (CaptOblivious) attempt to encapsulate the core functionality
of Brian Sharp's demo into an easy to use library. We both strongly
encourage you to use this code for your project: you know you want to!
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