GLOOP is Liquid Object Oriented Particles
       About libGLOOP:

What it was
This project started when Brian Sharp wrote an article about implicit surfaces for Game Developer Magazine. Accompanying the article was a fun demo; it was very well written and a lot of fun to play with.
Why libGLOOP exists
libGLOOP is my (CaptOblivious) attempt to encapsulate the core functionality of Brian Sharp's demo into an easy to use library. We both strongly encourage you to use this code for your project: you know you want to!

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